Probably Stolen - Cyberpunk Shopkeeper Sim Wiki

Fan-Made Community Wiki

Run a risky shop on a corrupt space station where every item, customer, and faction can affect your bottom line. Learn how to appraise goods, craft products, manage rising rent, choose profitable starting scenarios, and survive the gray-market economy.

Released Oct 28, 2026Updated Oct 28, 2026 · v1.0.0.2200K+ Copies Sold86K+ Peak CCU97% Positive Reviews

Start Here

Your Probably Stolen - Cyberpunk Shopkeeper Sim Journey

1

Beginner Guide

Learn the first-day shop loop, basic inventory handling, customer decisions, rent pressure, and the safest way to build early cash flow.

2

Starting Trade

Compare the nine launch scenarios, from Apprentice and Water Merchant to Fence, Gunsmith, Chemist, Hydroponic Farmer, and Rock Bottom.

3

Rent, Margins & Buyout

Track margin per item, risk per item, and the cash you keep in reserve while rising rent pushes you toward the shop buyout goal.

4

Appraisal & Smuggling

Handle authentication, contraband, inspections, faction reputation, and customer risk without losing your stock to security.

Popular Guides

Trending Now

Probably Stolen Cyberpunk Shopkeeper Sim 100 Days: A Survival Guide

Plan a Probably Stolen Cyberpunk Shopkeeper Sim 100 days run: trade picks, inspection checks, rent pressure, and faction heat, all sourced.

Probably Stolen Cyberpunk Shopkeeper Sim Beginner Guide: Survive Your First Shifts

A practical Probably Stolen Cyberpunk Shopkeeper Sim beginner guide: pick a trade, appraise stock, price risk, and keep rent paid on the station.

Probably Stolen Cyberpunk Shopkeeper Sim Gameplay Guide: Trades, Risk, and Rent

A dated, source-checked breakdown of Probably Stolen Cyberpunk Shopkeeper Sim gameplay: trades, item inspections, rent pressure, and survival tips.

Probably Stolen Cyberpunk Shopkeeper Sim Guide: Survive Week One and Buy Out Your Shop

A practical Probably Stolen Cyberpunk Shopkeeper Sim guide to starting trades, appraisal, haggling, factions, and keeping rent paid in week one.

Probably Stolen Cyberpunk Shopkeeper Sim How to Play: Trades, Haggling, and Rent Survival

A start-to-finish guide on Probably Stolen Cyberpunk Shopkeeper Sim: pick a trade, appraise goods, haggle safely, spot Augs, and stay ahead of rising rent.

Probably Stolen Cyberpunk Shopkeeper Sim Review: Launch Guide & First Impressions

Our Probably Stolen Cyberpunk Shopkeeper Sim review covers launch stats, the shopkeeping loop, pricing, bundles, and starter tips for new players.

Probably Stolen Cyberpunk Shopkeeper Sim Tips: Trade, Appraise, and Survive Rent

New to Questing Goose Studio's shopkeeping sim? These Probably Stolen Cyberpunk Shopkeeper Sim tips cover trade choice, appraisal, and rent.

Probably Stolen Cyberpunk Shopkeeper Sim Chemist: A Practical Trade Guide

What the Probably Stolen Cyberpunk Shopkeeper Sim chemist trade involves, the addiction risk, and grounded tips for running a chemical counter.

Probably Stolen Cyberpunk Shopkeeper Sim Fence Guide: Stolen Goods, Risk, and Profit

A practical look at the Probably Stolen Cyberpunk Shopkeeper Sim fence trade: stolen goods, Security heat, appraisal, bribes, and rent pressure.

Probably Stolen Cyberpunk Shopkeeper Sim Gunsmith Guide: Permits, Inspections, Profit

A practical Probably Stolen Cyberpunk Shopkeeper Sim gunsmith guide covering weapon permits, inspections, modifications, rent pressure, and counter risk.

Probably Stolen Cyberpunk Shopkeeper Sim Hydroponic Farmer and Aquafarmer: 1.0 Jobs

Hydroponic Farmer and Aquafarmer are separate Probably Stolen 1.0 starting scenarios; see the official crop and fish-farming details.

Probably Stolen Cyberpunk Shopkeeper Sim Organ Dealer: Job Guide and Trade Risks

The organ dealer is a listed additional job in Probably Stolen. See what official sources confirm and which organ-specific trade risks remain unverified.

Probably Stolen Cyberpunk Shopkeeper Sim Water Merchant: Filtration, Pricing & Rent Guide

Test every batch, price for haggling, and keep rent paid: a practical guide to the Probably Stolen Cyberpunk Shopkeeper Sim water merchant start.

Probably Stolen Cyberpunk Shopkeeper Sim Appraisal: Spot Fakes and Price Goods Right

A practical Probably Stolen Cyberpunk Shopkeeper Sim appraisal guide covering inspection rules by product line, haggling risk, counterfeits, and key achievements.

Probably Stolen Cyberpunk Shopkeeper Sim Approve Sales Guide: When to Say Yes at the Counter

Learn when to approve sales in Probably Stolen Cyberpunk Shopkeeper Sim, weigh product risk, and protect reputation with a dated snapshot of Steam data.

Probably Stolen Cyberpunk Shopkeeper Sim Contraband Guide: Smuggling, Raids, and Clean Hands

Contraband drives risk and profit in Probably Stolen Cyberpunk Shopkeeper Sim. Learn how raids, bribes, appraisals, and the Clean Hands run work.

Probably Stolen Cyberpunk Shopkeeper Sim Counterfeit Goods: How to Profit Safely

Learn how Probably Stolen Cyberpunk Shopkeeper Sim counterfeit goods work: relabeling stock, appraising fakes, managing risk, and protecting reputation.

Probably Stolen Cyberpunk Shopkeeper Sim Customer Choices: Approve, Refuse, Report, or Look Away

A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim customer choices: reading clients, weighing risk, and protecting your reputation on the station.

Probably Stolen Cyberpunk Shopkeeper Sim Haggling Guide: Read the Buyer, Price the Risk

A practical look at Probably Stolen Cyberpunk Shopkeeper Sim haggling: appraisal, product risk, buyer types, and when to walk away from a deal.

Probably Stolen Cyberpunk Shopkeeper Sim Report Customers: When to Snitch, Stay Silent, or Sell

How to handle the Probably Stolen Cyberpunk Shopkeeper Sim report customers choice, plus dated Steam review, price, and sales snapshots.

Probably Stolen Cyberpunk Shopkeeper Sim Stolen Goods: Fencing Contraband Guide

Fence, appraise, and hide contraband with confidence: a sourced guide to the Probably Stolen Cyberpunk Shopkeeper Sim stolen goods trade.

Probably Stolen Cyberpunk Shopkeeper Sim Supply and Demand Guide for Smarter Trades

Learn how Probably Stolen Cyberpunk Shopkeeper Sim supply and demand works: reading suppliers, drawing customers, haggling, and protecting margins.

Probably Stolen Cyberpunk Shopkeeper Sim Trading Guide: Appraisal, Haggling, and Profit

A practical Probably Stolen Cyberpunk Shopkeeper Sim trading guide: product-line risks, appraisal tips, faction pressure, and dated launch facts.

Probably Stolen Cyberpunk Shopkeeper Sim Artifacts: Crafting, Appraisal, and Sales

A sourced look at Probably Stolen Cyberpunk Shopkeeper Sim artifacts: production chains, appraisal, licenses, and the risks behind every sale.

Probably Stolen Cyberpunk Shopkeeper Sim Chemical Recipes: What We Know

Probably Stolen Cyberpunk Shopkeeper Sim chemical recipes are closely guarded in-game knowledge. Here's what official sources confirm, what they don't, and how to test safely.

Probably Stolen Cyberpunk Shopkeeper Sim cigarette inspection: Turning Packs Into Profit

A grounded look at Probably Stolen Cyberpunk Shopkeeper Sim cigarette inspection, how item risk works, and the dated Steam reception snapshot.

Probably Stolen Cyberpunk Shopkeeper Sim Crafting: Machines, Recipes, and Profit Chains

Probably Stolen Cyberpunk Shopkeeper Sim crafting explained: machines, production chains, trade risks, licenses, and how to keep rent paid on the station.

Probably Stolen Cyberpunk Shopkeeper Sim Machines: Production Guide

How Probably Stolen Cyberpunk Shopkeeper Sim machines drive production chains, plus the Water Purifier hotfix and a dated snapshot of price and reviews.

Probably Stolen Cyberpunk Shopkeeper Sim Production Chains: A Shopkeeper's Guide

Learn how Probably Stolen Cyberpunk Shopkeeper Sim production chains work: processing steps, machine upgrades, licenses, and risk for each product line.

Probably Stolen Cyberpunk Shopkeeper Sim Radioactive Waste: What's Actually in the Production Chain

No radioactive waste system is documented in Probably Stolen. Here's what the shop sim's production chain actually asks you to handle, and why it matters.

Probably Stolen Cyberpunk Shopkeeper Sim Water Testing: A Practical Guide

Probably Stolen Cyberpunk Shopkeeper Sim water testing explained: how the water trade works, what patch 1.0.0.2 changed, and how to protect your margins.

Probably Stolen Cyberpunk Shopkeeper Sim Weapon Modifications: What We Know

Weapons in Probably Stolen need permits and modifications. Here's what official and source-checked material confirms about the loop, the risk, and the margins.

Probably Stolen Cyberpunk Shopkeeper Sim Advanced Licenses: Underground Market Progression Guide

A grounded guide to Probably Stolen Cyberpunk Shopkeeper Sim advanced licenses: what the underground market gate covers and how to prepare for it.

Probably Stolen Cyberpunk Shopkeeper Sim Buy Out Shop: A Progression Roadmap

Progression guide to the Probably Stolen Cyberpunk Shopkeeper Sim buy out shop goal, covering rent pressure, margins, licenses, and expansion.

Probably Stolen Cyberpunk Shopkeeper Sim Factions: Progression Guide

How faction reputation, exclusive deals, licenses, and the rogue AI policy shape progression in Probably Stolen Cyberpunk Shopkeeper Sim.

Probably Stolen Cyberpunk Shopkeeper Sim Inventory Management: A Progression Guide

A progression-focused guide to Probably Stolen Cyberpunk Shopkeeper Sim inventory management: appraisal, contraband, storage, and rent.

Probably Stolen Cyberpunk Shopkeeper Sim Multiple Businesses: Progression Guide

How progression works in Probably Stolen Cyberpunk Shopkeeper Sim: multiple businesses, rent pressure, licenses, and when to expand.

Probably Stolen Cyberpunk Shopkeeper Sim Rent Guide: Keep the Lights On

A progression guide to Probably Stolen Cyberpunk Shopkeeper Sim rent: how payments gate expansion, which trades carry risk, and how to grow.

Probably Stolen Cyberpunk Shopkeeper Sim Reputation: A Faction Progression Guide

How the Probably Stolen Cyberpunk Shopkeeper Sim reputation system shapes factions and deals, plus a dated launch snapshot and practical tips.

Probably Stolen Cyberpunk Shopkeeper Sim Rock Bottom Start: Progression Guide

How the Probably Stolen Cyberpunk Shopkeeper Sim rock bottom start works, what it costs you, and the progression steps that get a broke shop solvent.

Probably Stolen Cyberpunk Shopkeeper Sim Shop Expansion: How to Grow Fast

A grounded guide to Probably Stolen Cyberpunk Shopkeeper Sim shop expansion: rent pressure, trade choice, product checks, licenses, and faction access.

Probably Stolen Cyberpunk Shopkeeper Sim Underground Market: How to Unlock Advanced Licenses

A progression guide to the Probably Stolen Cyberpunk Shopkeeper Sim underground market: advanced licenses, faction standing, trade risks, and rent pressure.

Probably Stolen Cyberpunk Shopkeeper Sim AI: The Rogue Chip Behind the Counter

Inside Probably Stolen Cyberpunk Shopkeeper Sim AI: the rogue sentient chip storyline, trade risks, and dated launch stats on reviews, sales, and price.

Probably Stolen Cyberpunk Shopkeeper Sim Augs: Spotting Hosts Before the Sale Goes Wrong

Augs in Probably Stolen Cyberpunk Shopkeeper Sim hide in plain sight. What the game confirms, how the policy works, and how to survive a bad call.

Probably Stolen Cyberpunk Shopkeeper Sim Choices Matter: Who's Watching Your Sales?

In Probably Stolen Cyberpunk Shopkeeper Sim, choices matter at every counter. See how trades, reputation, and rising rent turn small deals into big risk.

Probably Stolen Cyberpunk Shopkeeper Sim Multiple Endings: How Winning Actually Works

Do multiple endings exist in Probably Stolen - Cyberpunk Shopkeeper Sim? What the official page and achievement list actually confirm about winning.

Probably Stolen Cyberpunk Shopkeeper Sim Security: Surviving Inspections and Raids

A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim security: how inspections, raids, bribes, and faction heat shape your shop's survival.

Probably Stolen Cyberpunk Shopkeeper Sim Space Station: Setting and Story Explained

A story-driven look at the Probably Stolen Cyberpunk Shopkeeper Sim space station: factions, trades, rising rent, and the launch-day numbers.

Probably Stolen Cyberpunk Shopkeeper Sim Story: Premise, Factions, and Choices

The Probably Stolen Cyberpunk Shopkeeper Sim story explained: rogue AI, faction tension, and the shopkeeping choices that write your run.

Probably Stolen Cyberpunk Shopkeeper Sim Mod Guide: Trainers and Cheats

A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim official Workshop mods and third-party trainers, including setup and safety on PC.

Probably Stolen Cyberpunk Shopkeeper Sim Mod Localization: A Practical Guide

What Probably Stolen Cyberpunk Shopkeeper Sim mod localization really takes: verified build facts, text-heavy risks, and how to plan a fan translation.

Probably Stolen Cyberpunk Shopkeeper Sim Modding API: What Actually Exists in 2026

Probably Stolen Cyberpunk Shopkeeper Sim shipped with a modding API and Steam Workshop support; here is what official support confirms and how trainers differ.

Probably Stolen Cyberpunk Shopkeeper Sim Modding Support: Tables, Trainers, and Gaps

Probably Stolen Cyberpunk Shopkeeper Sim shipped with Steam Workshop, a modding API, and mod localization support; this guide separates those from third-party trainers.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Workshop: Mods Explained

Probably Stolen Cyberpunk Shopkeeper Sim has official Steam Workshop support as of Oct 30, 2026; here is how it differs from third-party mod tools.

Probably Stolen Cyberpunk Shopkeeper Sim build 49: What to Know Before You Play

Is there a Probably Stolen Cyberpunk Shopkeeper Sim build 49? What Steam shows about updates, price, reviews, and how the shopkeeping loop actually works.

Probably Stolen Cyberpunk Shopkeeper Sim Chinese Support: Language, Reviews, and Buying Tips

Probably Stolen Cyberpunk Shopkeeper Sim Chinese support explained: interface and subtitle options, a dated review snapshot, price, and setup tips.

Probably Stolen Cyberpunk Shopkeeper Sim Price: Steam Cost, Bundles, and Deals

Probably Stolen Cyberpunk Shopkeeper Sim price explained: $19.99 base, intro discount to $17.99, bundle costs, and cheaper Steam key options.

Probably Stolen Cyberpunk Shopkeeper Sim Release Date: Launch Details, Price, and Reception

The Probably Stolen Cyberpunk Shopkeeper Sim release date is October 28, 2026. See launch pricing, Steam review snapshots, PC requirements, and launch sales.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Achievements: What We Know

A dated look at Probably Stolen Cyberpunk Shopkeeper Sim Steam achievements, the unlock names players have documented, and how to plan a completion run.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Deck Rating, Controls, and Play Tips

Valve rates Probably Stolen Cyberpunk Shopkeeper Sim Steam Deck playable. Get the compatibility snapshot, controls, text-size tips, and price.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Key: Buying Guide and Gameplay Breakdown

Everything you need to know about grabbing a Probably Stolen Cyberpunk Shopkeeper Sim Steam key, plus key regions, activation steps, and gameplay.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Review: Launch Sales, Price, and Gameplay

Probably Stolen Cyberpunk Shopkeeper Sim Steam review: launch sales, dated review scores, price, bundles, Deck support, and how the shop sim plays.

Probably Stolen Cyberpunk Shopkeeper Sim System Requirements: Can Your PC Run It?

Full Probably Stolen Cyberpunk Shopkeeper Sim system requirements, what the minimum specs mean, Steam Deck status, and how to test your PC before buying.

Probably Stolen Cyberpunk Shopkeeper Sim Windows: System Requirements and Steam Launch Guide

Windows specs, Steam Deck status, price, and launch figures for Probably Stolen Cyberpunk Shopkeeper Sim, from the October 2026 Steam listing.

Probably Stolen Cyberpunk Shopkeeper Sim 100 Days: A Survival Guide

Plan a Probably Stolen Cyberpunk Shopkeeper Sim 100 days run: trade picks, inspection checks, rent pressure, and faction heat, all sourced.

Probably Stolen Cyberpunk Shopkeeper Sim Beginner Guide: Survive Your First Shifts

A practical Probably Stolen Cyberpunk Shopkeeper Sim beginner guide: pick a trade, appraise stock, price risk, and keep rent paid on the station.

Probably Stolen Cyberpunk Shopkeeper Sim Gameplay Guide: Trades, Risk, and Rent

A dated, source-checked breakdown of Probably Stolen Cyberpunk Shopkeeper Sim gameplay: trades, item inspections, rent pressure, and survival tips.

Probably Stolen Cyberpunk Shopkeeper Sim Guide: Survive Week One and Buy Out Your Shop

A practical Probably Stolen Cyberpunk Shopkeeper Sim guide to starting trades, appraisal, haggling, factions, and keeping rent paid in week one.

Probably Stolen Cyberpunk Shopkeeper Sim How to Play: Trades, Haggling, and Rent Survival

A start-to-finish guide on Probably Stolen Cyberpunk Shopkeeper Sim: pick a trade, appraise goods, haggle safely, spot Augs, and stay ahead of rising rent.

Probably Stolen Cyberpunk Shopkeeper Sim Review: Launch Guide & First Impressions

Our Probably Stolen Cyberpunk Shopkeeper Sim review covers launch stats, the shopkeeping loop, pricing, bundles, and starter tips for new players.

Probably Stolen Cyberpunk Shopkeeper Sim Tips: Trade, Appraise, and Survive Rent

New to Questing Goose Studio's shopkeeping sim? These Probably Stolen Cyberpunk Shopkeeper Sim tips cover trade choice, appraisal, and rent.

Probably Stolen Cyberpunk Shopkeeper Sim Chemist: A Practical Trade Guide

What the Probably Stolen Cyberpunk Shopkeeper Sim chemist trade involves, the addiction risk, and grounded tips for running a chemical counter.

Probably Stolen Cyberpunk Shopkeeper Sim Fence Guide: Stolen Goods, Risk, and Profit

A practical look at the Probably Stolen Cyberpunk Shopkeeper Sim fence trade: stolen goods, Security heat, appraisal, bribes, and rent pressure.

Probably Stolen Cyberpunk Shopkeeper Sim Gunsmith Guide: Permits, Inspections, Profit

A practical Probably Stolen Cyberpunk Shopkeeper Sim gunsmith guide covering weapon permits, inspections, modifications, rent pressure, and counter risk.

Probably Stolen Cyberpunk Shopkeeper Sim Hydroponic Farmer and Aquafarmer: 1.0 Jobs

Hydroponic Farmer and Aquafarmer are separate Probably Stolen 1.0 starting scenarios; see the official crop and fish-farming details.

Probably Stolen Cyberpunk Shopkeeper Sim Organ Dealer: Job Guide and Trade Risks

The organ dealer is a listed additional job in Probably Stolen. See what official sources confirm and which organ-specific trade risks remain unverified.

Probably Stolen Cyberpunk Shopkeeper Sim Water Merchant: Filtration, Pricing & Rent Guide

Test every batch, price for haggling, and keep rent paid: a practical guide to the Probably Stolen Cyberpunk Shopkeeper Sim water merchant start.

Probably Stolen Cyberpunk Shopkeeper Sim Appraisal: Spot Fakes and Price Goods Right

A practical Probably Stolen Cyberpunk Shopkeeper Sim appraisal guide covering inspection rules by product line, haggling risk, counterfeits, and key achievements.

Probably Stolen Cyberpunk Shopkeeper Sim Approve Sales Guide: When to Say Yes at the Counter

Learn when to approve sales in Probably Stolen Cyberpunk Shopkeeper Sim, weigh product risk, and protect reputation with a dated snapshot of Steam data.

Probably Stolen Cyberpunk Shopkeeper Sim Contraband Guide: Smuggling, Raids, and Clean Hands

Contraband drives risk and profit in Probably Stolen Cyberpunk Shopkeeper Sim. Learn how raids, bribes, appraisals, and the Clean Hands run work.

Probably Stolen Cyberpunk Shopkeeper Sim Counterfeit Goods: How to Profit Safely

Learn how Probably Stolen Cyberpunk Shopkeeper Sim counterfeit goods work: relabeling stock, appraising fakes, managing risk, and protecting reputation.

Probably Stolen Cyberpunk Shopkeeper Sim Customer Choices: Approve, Refuse, Report, or Look Away

A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim customer choices: reading clients, weighing risk, and protecting your reputation on the station.

Probably Stolen Cyberpunk Shopkeeper Sim Haggling Guide: Read the Buyer, Price the Risk

A practical look at Probably Stolen Cyberpunk Shopkeeper Sim haggling: appraisal, product risk, buyer types, and when to walk away from a deal.

Probably Stolen Cyberpunk Shopkeeper Sim Report Customers: When to Snitch, Stay Silent, or Sell

How to handle the Probably Stolen Cyberpunk Shopkeeper Sim report customers choice, plus dated Steam review, price, and sales snapshots.

Probably Stolen Cyberpunk Shopkeeper Sim Stolen Goods: Fencing Contraband Guide

Fence, appraise, and hide contraband with confidence: a sourced guide to the Probably Stolen Cyberpunk Shopkeeper Sim stolen goods trade.

Probably Stolen Cyberpunk Shopkeeper Sim Supply and Demand Guide for Smarter Trades

Learn how Probably Stolen Cyberpunk Shopkeeper Sim supply and demand works: reading suppliers, drawing customers, haggling, and protecting margins.

Probably Stolen Cyberpunk Shopkeeper Sim Trading Guide: Appraisal, Haggling, and Profit

A practical Probably Stolen Cyberpunk Shopkeeper Sim trading guide: product-line risks, appraisal tips, faction pressure, and dated launch facts.

Probably Stolen Cyberpunk Shopkeeper Sim Artifacts: Crafting, Appraisal, and Sales

A sourced look at Probably Stolen Cyberpunk Shopkeeper Sim artifacts: production chains, appraisal, licenses, and the risks behind every sale.

Probably Stolen Cyberpunk Shopkeeper Sim Chemical Recipes: What We Know

Probably Stolen Cyberpunk Shopkeeper Sim chemical recipes are closely guarded in-game knowledge. Here's what official sources confirm, what they don't, and how to test safely.

Probably Stolen Cyberpunk Shopkeeper Sim cigarette inspection: Turning Packs Into Profit

A grounded look at Probably Stolen Cyberpunk Shopkeeper Sim cigarette inspection, how item risk works, and the dated Steam reception snapshot.

Probably Stolen Cyberpunk Shopkeeper Sim Crafting: Machines, Recipes, and Profit Chains

Probably Stolen Cyberpunk Shopkeeper Sim crafting explained: machines, production chains, trade risks, licenses, and how to keep rent paid on the station.

Probably Stolen Cyberpunk Shopkeeper Sim Machines: Production Guide

How Probably Stolen Cyberpunk Shopkeeper Sim machines drive production chains, plus the Water Purifier hotfix and a dated snapshot of price and reviews.

Probably Stolen Cyberpunk Shopkeeper Sim Production Chains: A Shopkeeper's Guide

Learn how Probably Stolen Cyberpunk Shopkeeper Sim production chains work: processing steps, machine upgrades, licenses, and risk for each product line.

Probably Stolen Cyberpunk Shopkeeper Sim Radioactive Waste: What's Actually in the Production Chain

No radioactive waste system is documented in Probably Stolen. Here's what the shop sim's production chain actually asks you to handle, and why it matters.

Probably Stolen Cyberpunk Shopkeeper Sim Water Testing: A Practical Guide

Probably Stolen Cyberpunk Shopkeeper Sim water testing explained: how the water trade works, what patch 1.0.0.2 changed, and how to protect your margins.

Probably Stolen Cyberpunk Shopkeeper Sim Weapon Modifications: What We Know

Weapons in Probably Stolen need permits and modifications. Here's what official and source-checked material confirms about the loop, the risk, and the margins.

Probably Stolen Cyberpunk Shopkeeper Sim Advanced Licenses: Underground Market Progression Guide

A grounded guide to Probably Stolen Cyberpunk Shopkeeper Sim advanced licenses: what the underground market gate covers and how to prepare for it.

Probably Stolen Cyberpunk Shopkeeper Sim Buy Out Shop: A Progression Roadmap

Progression guide to the Probably Stolen Cyberpunk Shopkeeper Sim buy out shop goal, covering rent pressure, margins, licenses, and expansion.

Probably Stolen Cyberpunk Shopkeeper Sim Factions: Progression Guide

How faction reputation, exclusive deals, licenses, and the rogue AI policy shape progression in Probably Stolen Cyberpunk Shopkeeper Sim.

Probably Stolen Cyberpunk Shopkeeper Sim Inventory Management: A Progression Guide

A progression-focused guide to Probably Stolen Cyberpunk Shopkeeper Sim inventory management: appraisal, contraband, storage, and rent.

Probably Stolen Cyberpunk Shopkeeper Sim Multiple Businesses: Progression Guide

How progression works in Probably Stolen Cyberpunk Shopkeeper Sim: multiple businesses, rent pressure, licenses, and when to expand.

Probably Stolen Cyberpunk Shopkeeper Sim Rent Guide: Keep the Lights On

A progression guide to Probably Stolen Cyberpunk Shopkeeper Sim rent: how payments gate expansion, which trades carry risk, and how to grow.

Probably Stolen Cyberpunk Shopkeeper Sim Reputation: A Faction Progression Guide

How the Probably Stolen Cyberpunk Shopkeeper Sim reputation system shapes factions and deals, plus a dated launch snapshot and practical tips.

Probably Stolen Cyberpunk Shopkeeper Sim Rock Bottom Start: Progression Guide

How the Probably Stolen Cyberpunk Shopkeeper Sim rock bottom start works, what it costs you, and the progression steps that get a broke shop solvent.

Probably Stolen Cyberpunk Shopkeeper Sim Shop Expansion: How to Grow Fast

A grounded guide to Probably Stolen Cyberpunk Shopkeeper Sim shop expansion: rent pressure, trade choice, product checks, licenses, and faction access.

Probably Stolen Cyberpunk Shopkeeper Sim Underground Market: How to Unlock Advanced Licenses

A progression guide to the Probably Stolen Cyberpunk Shopkeeper Sim underground market: advanced licenses, faction standing, trade risks, and rent pressure.

Probably Stolen Cyberpunk Shopkeeper Sim AI: The Rogue Chip Behind the Counter

Inside Probably Stolen Cyberpunk Shopkeeper Sim AI: the rogue sentient chip storyline, trade risks, and dated launch stats on reviews, sales, and price.

Probably Stolen Cyberpunk Shopkeeper Sim Augs: Spotting Hosts Before the Sale Goes Wrong

Augs in Probably Stolen Cyberpunk Shopkeeper Sim hide in plain sight. What the game confirms, how the policy works, and how to survive a bad call.

Probably Stolen Cyberpunk Shopkeeper Sim Choices Matter: Who's Watching Your Sales?

In Probably Stolen Cyberpunk Shopkeeper Sim, choices matter at every counter. See how trades, reputation, and rising rent turn small deals into big risk.

Probably Stolen Cyberpunk Shopkeeper Sim Multiple Endings: How Winning Actually Works

Do multiple endings exist in Probably Stolen - Cyberpunk Shopkeeper Sim? What the official page and achievement list actually confirm about winning.

Probably Stolen Cyberpunk Shopkeeper Sim Security: Surviving Inspections and Raids

A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim security: how inspections, raids, bribes, and faction heat shape your shop's survival.

Probably Stolen Cyberpunk Shopkeeper Sim Space Station: Setting and Story Explained

A story-driven look at the Probably Stolen Cyberpunk Shopkeeper Sim space station: factions, trades, rising rent, and the launch-day numbers.

Probably Stolen Cyberpunk Shopkeeper Sim Story: Premise, Factions, and Choices

The Probably Stolen Cyberpunk Shopkeeper Sim story explained: rogue AI, faction tension, and the shopkeeping choices that write your run.

Probably Stolen Cyberpunk Shopkeeper Sim Mod Guide: Trainers and Cheats

A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim official Workshop mods and third-party trainers, including setup and safety on PC.

Probably Stolen Cyberpunk Shopkeeper Sim Mod Localization: A Practical Guide

What Probably Stolen Cyberpunk Shopkeeper Sim mod localization really takes: verified build facts, text-heavy risks, and how to plan a fan translation.

Probably Stolen Cyberpunk Shopkeeper Sim Modding API: What Actually Exists in 2026

Probably Stolen Cyberpunk Shopkeeper Sim shipped with a modding API and Steam Workshop support; here is what official support confirms and how trainers differ.

Probably Stolen Cyberpunk Shopkeeper Sim Modding Support: Tables, Trainers, and Gaps

Probably Stolen Cyberpunk Shopkeeper Sim shipped with Steam Workshop, a modding API, and mod localization support; this guide separates those from third-party trainers.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Workshop: Mods Explained

Probably Stolen Cyberpunk Shopkeeper Sim has official Steam Workshop support as of Oct 30, 2026; here is how it differs from third-party mod tools.

Probably Stolen Cyberpunk Shopkeeper Sim build 49: What to Know Before You Play

Is there a Probably Stolen Cyberpunk Shopkeeper Sim build 49? What Steam shows about updates, price, reviews, and how the shopkeeping loop actually works.

Probably Stolen Cyberpunk Shopkeeper Sim Chinese Support: Language, Reviews, and Buying Tips

Probably Stolen Cyberpunk Shopkeeper Sim Chinese support explained: interface and subtitle options, a dated review snapshot, price, and setup tips.

Probably Stolen Cyberpunk Shopkeeper Sim Price: Steam Cost, Bundles, and Deals

Probably Stolen Cyberpunk Shopkeeper Sim price explained: $19.99 base, intro discount to $17.99, bundle costs, and cheaper Steam key options.

Probably Stolen Cyberpunk Shopkeeper Sim Release Date: Launch Details, Price, and Reception

The Probably Stolen Cyberpunk Shopkeeper Sim release date is October 28, 2026. See launch pricing, Steam review snapshots, PC requirements, and launch sales.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Achievements: What We Know

A dated look at Probably Stolen Cyberpunk Shopkeeper Sim Steam achievements, the unlock names players have documented, and how to plan a completion run.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Deck Rating, Controls, and Play Tips

Valve rates Probably Stolen Cyberpunk Shopkeeper Sim Steam Deck playable. Get the compatibility snapshot, controls, text-size tips, and price.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Key: Buying Guide and Gameplay Breakdown

Everything you need to know about grabbing a Probably Stolen Cyberpunk Shopkeeper Sim Steam key, plus key regions, activation steps, and gameplay.

Probably Stolen Cyberpunk Shopkeeper Sim Steam Review: Launch Sales, Price, and Gameplay

Probably Stolen Cyberpunk Shopkeeper Sim Steam review: launch sales, dated review scores, price, bundles, Deck support, and how the shop sim plays.

Probably Stolen Cyberpunk Shopkeeper Sim System Requirements: Can Your PC Run It?

Full Probably Stolen Cyberpunk Shopkeeper Sim system requirements, what the minimum specs mean, Steam Deck status, and how to test your PC before buying.

Probably Stolen Cyberpunk Shopkeeper Sim Windows: System Requirements and Steam Launch Guide

Windows specs, Steam Deck status, price, and launch figures for Probably Stolen Cyberpunk Shopkeeper Sim, from the October 2026 Steam listing.

What is Probably Stolen - Cyberpunk Shopkeeper Sim?

Probably Stolen - Cyberpunk Shopkeeper Sim is a single-player cyberpunk shopkeeping simulation developed by Questing Goose Studio and published by tinyBuild. You run a storefront on a dystopian space station, buying, crafting, trading, authenticating, and sometimes smuggling goods while rent keeps increasing.

In Probably Stolen - Cyberpunk Shopkeeper Sim, different starting scenarios specialize in businesses such as water, firearms, chemistry, farming, fencing stolen goods, and aquaculture. Progress comes from managing production, appraising merchandise, navigating factions and inspections, and ultimately earning enough to own the shop.

Explore All Guides

Developer

Questing Goose Studio

Publisher

tinyBuild

Platform

Windows PC · Steam

Genre

Simulation · RPG · Strategy

Peak CCU

86K+

Launch Sales

200K+

Steam Reviews

97% Positive

Starting Scenarios

9

Achievements

21

Explore Probably Stolen - Cyberpunk Shopkeeper Sim Guides

Browse beginner routes, starting trades, appraisal, production, progression, Steam details, story, and Workshop mods.

Probably Stolen - Cyberpunk Shopkeeper Sim Beginner Guide

A first-shift route through the decisions that sink new shops: the trade you pick, the stock you buy, and the risks you agree to carry.

1Pick a starting trade that matches the amount of trouble you can absorb.
2Appraise every crate before paying for it, checking condition, permits, and resale demand.
3Price with a margin buffer so one bad batch never erases a week of sales.
4Keep rent in reserve and protect that buffer from speculative restocking.
5Work through haggling, counterfeits, and contraband checks one customer at a time.
6Settle into a repeatable opening routine before adding new product lines.
Read Full Guide

Probably Stolen - Cyberpunk Shopkeeper Sim Jobs and Starting Scenarios

Compare the nine launch scenarios and the product line each one sells, from water and hydroponics to firearms and stolen goods.

ApprenticeBalanced opening stock with the lowest starting risk.
Water MerchantSteady essentials trade that covers early rent.
FenceDiscounted stolen goods, security heat, and raid risk.
GunsmithWeapon sales with stricter inspection and permit checks.
ChemistChemical recipes and licensed production lines.
Rock BottomHardest scenario with minimal cash and no safety net.
Read Full Guide

Probably Stolen - Cyberpunk Shopkeeper Sim Trading and Appraisal

How inspection, authentication, and haggling decide whether a counter offer becomes profit or a loss you carry yourself.

Spot FakesCheck authenticity before credits change hands.
Inspect StockMatch inspection depth to each product line.
Price MarginsSet offers that survive one misjudged crate.
Read CustomersSeparate real buyers from informants and testers.
Read Full Guide

Probably Stolen - Cyberpunk Shopkeeper Sim Production and Crafting

Machines, recipes, and production chains that turn cheap inputs into valuable goods and keep rent paid.

S Tier

Machine upgrades and production chains convert cheap inputs into high-value artifacts.

A Tier

Chemical recipes and water testing support steady volume without luxury risk.

B Tier

Weapon modifications sell well but draw stricter inspection and permit checks.

C Tier

Raw resale of common goods covers early rent but caps the margin ceiling.

Read Full Guide

Probably Stolen - Cyberpunk Shopkeeper Sim Progression and Shop Buyout

A roadmap from first cash buffer to licenses, expansion, faction access, and the final shop buyout.

1Build a cash buffer wide enough to absorb several wrong purchases.
2Unlock advanced licenses before scaling a product line.
3Expand the storefront only when rent growth is already covered.
4Use faction reputation to reach the underground market.
5Save toward the buyout instead of reinvesting every credit.
Read Full Guide

Probably Stolen - Cyberpunk Shopkeeper Sim Steam and System Requirements

Platform details for the PC release: minimum specs, Steam Deck status, price, and achievements.

Minimum SpecsWindows 10 era hardware covers the base game.
Steam DeckRated Playable on Valve's handheld.
PriceBudget indie pricing at launch.
AchievementsTwenty-one achievements at release.
Read Full Guide

Probably Stolen - Cyberpunk Shopkeeper Sim Story and Factions

The narrative walks in one customer at a time: rogue AI, faction tension, and choices that write your run.

Rogue AIStation systems watch what moves through your shop.
Faction TensionServing one group costs you access to another.
Customer ChoicesWho you sell to shapes later events.
Rent PressureEvery story beat runs against a rising bill.
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Probably Stolen - Cyberpunk Shopkeeper Sim Mods and Steam Workshop

Official Steam Workshop support, the modding API, localization mods, and how third-party mods differ.

Steam WorkshopOfficial Workshop destination on the Community hub.
Modding APIShipped as a 1.0 feature for creators.
LocalizationMod localization support for non-English players.
Third-Party SafetyInstall outside mods only from verified sources.
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Frequently Asked Questions

Quick answers to the most common questions about Probably Stolen - Cyberpunk Shopkeeper Sim.

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From your first customer to advanced production, faction choices, risky contraband, and the final shop buyout, use this fan-made wiki to make smarter decisions behind the counter.