Probably Stolen - Cyberpunk Shopkeeper Sim Wiki
Fan-Made Community WikiRun a risky shop on a corrupt space station where every item, customer, and faction can affect your bottom line. Learn how to appraise goods, craft products, manage rising rent, choose profitable starting scenarios, and survive the gray-market economy.
Latest Updates
Probably Stolen Cyberpunk Shopkeeper Sim 100 Days: A Survival Guide
Probably Stolen Cyberpunk Shopkeeper Sim Beginner Guide: Survive Your First Shifts
Probably Stolen Cyberpunk Shopkeeper Sim Gameplay Guide: Trades, Risk, and Rent
Probably Stolen Cyberpunk Shopkeeper Sim Guide: Survive Week One and Buy Out Your Shop
Probably Stolen Cyberpunk Shopkeeper Sim How to Play: Trades, Haggling, and Rent Survival
Probably Stolen Cyberpunk Shopkeeper Sim Review: Launch Guide & First Impressions
Probably Stolen Cyberpunk Shopkeeper Sim Tips: Trade, Appraise, and Survive Rent
Probably Stolen Cyberpunk Shopkeeper Sim Chemist: A Practical Trade Guide
Start Here
Your Probably Stolen - Cyberpunk Shopkeeper Sim Journey
Beginner Guide
Learn the first-day shop loop, basic inventory handling, customer decisions, rent pressure, and the safest way to build early cash flow.
Starting Trade
Compare the nine launch scenarios, from Apprentice and Water Merchant to Fence, Gunsmith, Chemist, Hydroponic Farmer, and Rock Bottom.
Rent, Margins & Buyout
Track margin per item, risk per item, and the cash you keep in reserve while rising rent pushes you toward the shop buyout goal.
Appraisal & Smuggling
Handle authentication, contraband, inspections, faction reputation, and customer risk without losing your stock to security.
Popular Guides
Trending Now
Probably Stolen Cyberpunk Shopkeeper Sim 100 Days: A Survival Guide
Plan a Probably Stolen Cyberpunk Shopkeeper Sim 100 days run: trade picks, inspection checks, rent pressure, and faction heat, all sourced.
Probably Stolen Cyberpunk Shopkeeper Sim Beginner Guide: Survive Your First Shifts
A practical Probably Stolen Cyberpunk Shopkeeper Sim beginner guide: pick a trade, appraise stock, price risk, and keep rent paid on the station.
Probably Stolen Cyberpunk Shopkeeper Sim Gameplay Guide: Trades, Risk, and Rent
A dated, source-checked breakdown of Probably Stolen Cyberpunk Shopkeeper Sim gameplay: trades, item inspections, rent pressure, and survival tips.
Probably Stolen Cyberpunk Shopkeeper Sim Guide: Survive Week One and Buy Out Your Shop
A practical Probably Stolen Cyberpunk Shopkeeper Sim guide to starting trades, appraisal, haggling, factions, and keeping rent paid in week one.
Probably Stolen Cyberpunk Shopkeeper Sim How to Play: Trades, Haggling, and Rent Survival
A start-to-finish guide on Probably Stolen Cyberpunk Shopkeeper Sim: pick a trade, appraise goods, haggle safely, spot Augs, and stay ahead of rising rent.
Probably Stolen Cyberpunk Shopkeeper Sim Review: Launch Guide & First Impressions
Our Probably Stolen Cyberpunk Shopkeeper Sim review covers launch stats, the shopkeeping loop, pricing, bundles, and starter tips for new players.
Probably Stolen Cyberpunk Shopkeeper Sim Tips: Trade, Appraise, and Survive Rent
New to Questing Goose Studio's shopkeeping sim? These Probably Stolen Cyberpunk Shopkeeper Sim tips cover trade choice, appraisal, and rent.
Probably Stolen Cyberpunk Shopkeeper Sim Chemist: A Practical Trade Guide
What the Probably Stolen Cyberpunk Shopkeeper Sim chemist trade involves, the addiction risk, and grounded tips for running a chemical counter.
Probably Stolen Cyberpunk Shopkeeper Sim Fence Guide: Stolen Goods, Risk, and Profit
A practical look at the Probably Stolen Cyberpunk Shopkeeper Sim fence trade: stolen goods, Security heat, appraisal, bribes, and rent pressure.
Probably Stolen Cyberpunk Shopkeeper Sim Gunsmith Guide: Permits, Inspections, Profit
A practical Probably Stolen Cyberpunk Shopkeeper Sim gunsmith guide covering weapon permits, inspections, modifications, rent pressure, and counter risk.
Probably Stolen Cyberpunk Shopkeeper Sim Hydroponic Farmer and Aquafarmer: 1.0 Jobs
Hydroponic Farmer and Aquafarmer are separate Probably Stolen 1.0 starting scenarios; see the official crop and fish-farming details.
Probably Stolen Cyberpunk Shopkeeper Sim Organ Dealer: Job Guide and Trade Risks
The organ dealer is a listed additional job in Probably Stolen. See what official sources confirm and which organ-specific trade risks remain unverified.
Probably Stolen Cyberpunk Shopkeeper Sim Water Merchant: Filtration, Pricing & Rent Guide
Test every batch, price for haggling, and keep rent paid: a practical guide to the Probably Stolen Cyberpunk Shopkeeper Sim water merchant start.
Probably Stolen Cyberpunk Shopkeeper Sim Appraisal: Spot Fakes and Price Goods Right
A practical Probably Stolen Cyberpunk Shopkeeper Sim appraisal guide covering inspection rules by product line, haggling risk, counterfeits, and key achievements.
Probably Stolen Cyberpunk Shopkeeper Sim Approve Sales Guide: When to Say Yes at the Counter
Learn when to approve sales in Probably Stolen Cyberpunk Shopkeeper Sim, weigh product risk, and protect reputation with a dated snapshot of Steam data.
Probably Stolen Cyberpunk Shopkeeper Sim Contraband Guide: Smuggling, Raids, and Clean Hands
Contraband drives risk and profit in Probably Stolen Cyberpunk Shopkeeper Sim. Learn how raids, bribes, appraisals, and the Clean Hands run work.
Probably Stolen Cyberpunk Shopkeeper Sim Counterfeit Goods: How to Profit Safely
Learn how Probably Stolen Cyberpunk Shopkeeper Sim counterfeit goods work: relabeling stock, appraising fakes, managing risk, and protecting reputation.
Probably Stolen Cyberpunk Shopkeeper Sim Customer Choices: Approve, Refuse, Report, or Look Away
A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim customer choices: reading clients, weighing risk, and protecting your reputation on the station.
Probably Stolen Cyberpunk Shopkeeper Sim Haggling Guide: Read the Buyer, Price the Risk
A practical look at Probably Stolen Cyberpunk Shopkeeper Sim haggling: appraisal, product risk, buyer types, and when to walk away from a deal.
Probably Stolen Cyberpunk Shopkeeper Sim Report Customers: When to Snitch, Stay Silent, or Sell
How to handle the Probably Stolen Cyberpunk Shopkeeper Sim report customers choice, plus dated Steam review, price, and sales snapshots.
Probably Stolen Cyberpunk Shopkeeper Sim Stolen Goods: Fencing Contraband Guide
Fence, appraise, and hide contraband with confidence: a sourced guide to the Probably Stolen Cyberpunk Shopkeeper Sim stolen goods trade.
Probably Stolen Cyberpunk Shopkeeper Sim Supply and Demand Guide for Smarter Trades
Learn how Probably Stolen Cyberpunk Shopkeeper Sim supply and demand works: reading suppliers, drawing customers, haggling, and protecting margins.
Probably Stolen Cyberpunk Shopkeeper Sim Trading Guide: Appraisal, Haggling, and Profit
A practical Probably Stolen Cyberpunk Shopkeeper Sim trading guide: product-line risks, appraisal tips, faction pressure, and dated launch facts.
Probably Stolen Cyberpunk Shopkeeper Sim Artifacts: Crafting, Appraisal, and Sales
A sourced look at Probably Stolen Cyberpunk Shopkeeper Sim artifacts: production chains, appraisal, licenses, and the risks behind every sale.
Probably Stolen Cyberpunk Shopkeeper Sim Chemical Recipes: What We Know
Probably Stolen Cyberpunk Shopkeeper Sim chemical recipes are closely guarded in-game knowledge. Here's what official sources confirm, what they don't, and how to test safely.
Probably Stolen Cyberpunk Shopkeeper Sim cigarette inspection: Turning Packs Into Profit
A grounded look at Probably Stolen Cyberpunk Shopkeeper Sim cigarette inspection, how item risk works, and the dated Steam reception snapshot.
Probably Stolen Cyberpunk Shopkeeper Sim Crafting: Machines, Recipes, and Profit Chains
Probably Stolen Cyberpunk Shopkeeper Sim crafting explained: machines, production chains, trade risks, licenses, and how to keep rent paid on the station.
Probably Stolen Cyberpunk Shopkeeper Sim Machines: Production Guide
How Probably Stolen Cyberpunk Shopkeeper Sim machines drive production chains, plus the Water Purifier hotfix and a dated snapshot of price and reviews.
Probably Stolen Cyberpunk Shopkeeper Sim Production Chains: A Shopkeeper's Guide
Learn how Probably Stolen Cyberpunk Shopkeeper Sim production chains work: processing steps, machine upgrades, licenses, and risk for each product line.
Probably Stolen Cyberpunk Shopkeeper Sim Radioactive Waste: What's Actually in the Production Chain
No radioactive waste system is documented in Probably Stolen. Here's what the shop sim's production chain actually asks you to handle, and why it matters.
Probably Stolen Cyberpunk Shopkeeper Sim Water Testing: A Practical Guide
Probably Stolen Cyberpunk Shopkeeper Sim water testing explained: how the water trade works, what patch 1.0.0.2 changed, and how to protect your margins.
Probably Stolen Cyberpunk Shopkeeper Sim Weapon Modifications: What We Know
Weapons in Probably Stolen need permits and modifications. Here's what official and source-checked material confirms about the loop, the risk, and the margins.
Probably Stolen Cyberpunk Shopkeeper Sim Advanced Licenses: Underground Market Progression Guide
A grounded guide to Probably Stolen Cyberpunk Shopkeeper Sim advanced licenses: what the underground market gate covers and how to prepare for it.
Probably Stolen Cyberpunk Shopkeeper Sim Buy Out Shop: A Progression Roadmap
Progression guide to the Probably Stolen Cyberpunk Shopkeeper Sim buy out shop goal, covering rent pressure, margins, licenses, and expansion.
Probably Stolen Cyberpunk Shopkeeper Sim Factions: Progression Guide
How faction reputation, exclusive deals, licenses, and the rogue AI policy shape progression in Probably Stolen Cyberpunk Shopkeeper Sim.
Probably Stolen Cyberpunk Shopkeeper Sim Inventory Management: A Progression Guide
A progression-focused guide to Probably Stolen Cyberpunk Shopkeeper Sim inventory management: appraisal, contraband, storage, and rent.
Probably Stolen Cyberpunk Shopkeeper Sim Multiple Businesses: Progression Guide
How progression works in Probably Stolen Cyberpunk Shopkeeper Sim: multiple businesses, rent pressure, licenses, and when to expand.
Probably Stolen Cyberpunk Shopkeeper Sim Rent Guide: Keep the Lights On
A progression guide to Probably Stolen Cyberpunk Shopkeeper Sim rent: how payments gate expansion, which trades carry risk, and how to grow.
Probably Stolen Cyberpunk Shopkeeper Sim Reputation: A Faction Progression Guide
How the Probably Stolen Cyberpunk Shopkeeper Sim reputation system shapes factions and deals, plus a dated launch snapshot and practical tips.
Probably Stolen Cyberpunk Shopkeeper Sim Rock Bottom Start: Progression Guide
How the Probably Stolen Cyberpunk Shopkeeper Sim rock bottom start works, what it costs you, and the progression steps that get a broke shop solvent.
Probably Stolen Cyberpunk Shopkeeper Sim Shop Expansion: How to Grow Fast
A grounded guide to Probably Stolen Cyberpunk Shopkeeper Sim shop expansion: rent pressure, trade choice, product checks, licenses, and faction access.
Probably Stolen Cyberpunk Shopkeeper Sim Underground Market: How to Unlock Advanced Licenses
A progression guide to the Probably Stolen Cyberpunk Shopkeeper Sim underground market: advanced licenses, faction standing, trade risks, and rent pressure.
Probably Stolen Cyberpunk Shopkeeper Sim AI: The Rogue Chip Behind the Counter
Inside Probably Stolen Cyberpunk Shopkeeper Sim AI: the rogue sentient chip storyline, trade risks, and dated launch stats on reviews, sales, and price.
Probably Stolen Cyberpunk Shopkeeper Sim Augs: Spotting Hosts Before the Sale Goes Wrong
Augs in Probably Stolen Cyberpunk Shopkeeper Sim hide in plain sight. What the game confirms, how the policy works, and how to survive a bad call.
Probably Stolen Cyberpunk Shopkeeper Sim Choices Matter: Who's Watching Your Sales?
In Probably Stolen Cyberpunk Shopkeeper Sim, choices matter at every counter. See how trades, reputation, and rising rent turn small deals into big risk.
Probably Stolen Cyberpunk Shopkeeper Sim Multiple Endings: How Winning Actually Works
Do multiple endings exist in Probably Stolen - Cyberpunk Shopkeeper Sim? What the official page and achievement list actually confirm about winning.
Probably Stolen Cyberpunk Shopkeeper Sim Security: Surviving Inspections and Raids
A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim security: how inspections, raids, bribes, and faction heat shape your shop's survival.
Probably Stolen Cyberpunk Shopkeeper Sim Space Station: Setting and Story Explained
A story-driven look at the Probably Stolen Cyberpunk Shopkeeper Sim space station: factions, trades, rising rent, and the launch-day numbers.
Probably Stolen Cyberpunk Shopkeeper Sim Story: Premise, Factions, and Choices
The Probably Stolen Cyberpunk Shopkeeper Sim story explained: rogue AI, faction tension, and the shopkeeping choices that write your run.
Probably Stolen Cyberpunk Shopkeeper Sim Mod Guide: Trainers and Cheats
A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim official Workshop mods and third-party trainers, including setup and safety on PC.
Probably Stolen Cyberpunk Shopkeeper Sim Mod Localization: A Practical Guide
What Probably Stolen Cyberpunk Shopkeeper Sim mod localization really takes: verified build facts, text-heavy risks, and how to plan a fan translation.
Probably Stolen Cyberpunk Shopkeeper Sim Modding API: What Actually Exists in 2026
Probably Stolen Cyberpunk Shopkeeper Sim shipped with a modding API and Steam Workshop support; here is what official support confirms and how trainers differ.
Probably Stolen Cyberpunk Shopkeeper Sim Modding Support: Tables, Trainers, and Gaps
Probably Stolen Cyberpunk Shopkeeper Sim shipped with Steam Workshop, a modding API, and mod localization support; this guide separates those from third-party trainers.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Workshop: Mods Explained
Probably Stolen Cyberpunk Shopkeeper Sim has official Steam Workshop support as of Oct 30, 2026; here is how it differs from third-party mod tools.
Probably Stolen Cyberpunk Shopkeeper Sim build 49: What to Know Before You Play
Is there a Probably Stolen Cyberpunk Shopkeeper Sim build 49? What Steam shows about updates, price, reviews, and how the shopkeeping loop actually works.
Probably Stolen Cyberpunk Shopkeeper Sim Chinese Support: Language, Reviews, and Buying Tips
Probably Stolen Cyberpunk Shopkeeper Sim Chinese support explained: interface and subtitle options, a dated review snapshot, price, and setup tips.
Probably Stolen Cyberpunk Shopkeeper Sim Price: Steam Cost, Bundles, and Deals
Probably Stolen Cyberpunk Shopkeeper Sim price explained: $19.99 base, intro discount to $17.99, bundle costs, and cheaper Steam key options.
Probably Stolen Cyberpunk Shopkeeper Sim Release Date: Launch Details, Price, and Reception
The Probably Stolen Cyberpunk Shopkeeper Sim release date is October 28, 2026. See launch pricing, Steam review snapshots, PC requirements, and launch sales.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Achievements: What We Know
A dated look at Probably Stolen Cyberpunk Shopkeeper Sim Steam achievements, the unlock names players have documented, and how to plan a completion run.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Deck Rating, Controls, and Play Tips
Valve rates Probably Stolen Cyberpunk Shopkeeper Sim Steam Deck playable. Get the compatibility snapshot, controls, text-size tips, and price.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Key: Buying Guide and Gameplay Breakdown
Everything you need to know about grabbing a Probably Stolen Cyberpunk Shopkeeper Sim Steam key, plus key regions, activation steps, and gameplay.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Review: Launch Sales, Price, and Gameplay
Probably Stolen Cyberpunk Shopkeeper Sim Steam review: launch sales, dated review scores, price, bundles, Deck support, and how the shop sim plays.
Probably Stolen Cyberpunk Shopkeeper Sim System Requirements: Can Your PC Run It?
Full Probably Stolen Cyberpunk Shopkeeper Sim system requirements, what the minimum specs mean, Steam Deck status, and how to test your PC before buying.
Probably Stolen Cyberpunk Shopkeeper Sim Windows: System Requirements and Steam Launch Guide
Windows specs, Steam Deck status, price, and launch figures for Probably Stolen Cyberpunk Shopkeeper Sim, from the October 2026 Steam listing.
Probably Stolen Cyberpunk Shopkeeper Sim 100 Days: A Survival Guide
Plan a Probably Stolen Cyberpunk Shopkeeper Sim 100 days run: trade picks, inspection checks, rent pressure, and faction heat, all sourced.
Probably Stolen Cyberpunk Shopkeeper Sim Beginner Guide: Survive Your First Shifts
A practical Probably Stolen Cyberpunk Shopkeeper Sim beginner guide: pick a trade, appraise stock, price risk, and keep rent paid on the station.
Probably Stolen Cyberpunk Shopkeeper Sim Gameplay Guide: Trades, Risk, and Rent
A dated, source-checked breakdown of Probably Stolen Cyberpunk Shopkeeper Sim gameplay: trades, item inspections, rent pressure, and survival tips.
Probably Stolen Cyberpunk Shopkeeper Sim Guide: Survive Week One and Buy Out Your Shop
A practical Probably Stolen Cyberpunk Shopkeeper Sim guide to starting trades, appraisal, haggling, factions, and keeping rent paid in week one.
Probably Stolen Cyberpunk Shopkeeper Sim How to Play: Trades, Haggling, and Rent Survival
A start-to-finish guide on Probably Stolen Cyberpunk Shopkeeper Sim: pick a trade, appraise goods, haggle safely, spot Augs, and stay ahead of rising rent.
Probably Stolen Cyberpunk Shopkeeper Sim Review: Launch Guide & First Impressions
Our Probably Stolen Cyberpunk Shopkeeper Sim review covers launch stats, the shopkeeping loop, pricing, bundles, and starter tips for new players.
Probably Stolen Cyberpunk Shopkeeper Sim Tips: Trade, Appraise, and Survive Rent
New to Questing Goose Studio's shopkeeping sim? These Probably Stolen Cyberpunk Shopkeeper Sim tips cover trade choice, appraisal, and rent.
Probably Stolen Cyberpunk Shopkeeper Sim Chemist: A Practical Trade Guide
What the Probably Stolen Cyberpunk Shopkeeper Sim chemist trade involves, the addiction risk, and grounded tips for running a chemical counter.
Probably Stolen Cyberpunk Shopkeeper Sim Fence Guide: Stolen Goods, Risk, and Profit
A practical look at the Probably Stolen Cyberpunk Shopkeeper Sim fence trade: stolen goods, Security heat, appraisal, bribes, and rent pressure.
Probably Stolen Cyberpunk Shopkeeper Sim Gunsmith Guide: Permits, Inspections, Profit
A practical Probably Stolen Cyberpunk Shopkeeper Sim gunsmith guide covering weapon permits, inspections, modifications, rent pressure, and counter risk.
Probably Stolen Cyberpunk Shopkeeper Sim Hydroponic Farmer and Aquafarmer: 1.0 Jobs
Hydroponic Farmer and Aquafarmer are separate Probably Stolen 1.0 starting scenarios; see the official crop and fish-farming details.
Probably Stolen Cyberpunk Shopkeeper Sim Organ Dealer: Job Guide and Trade Risks
The organ dealer is a listed additional job in Probably Stolen. See what official sources confirm and which organ-specific trade risks remain unverified.
Probably Stolen Cyberpunk Shopkeeper Sim Water Merchant: Filtration, Pricing & Rent Guide
Test every batch, price for haggling, and keep rent paid: a practical guide to the Probably Stolen Cyberpunk Shopkeeper Sim water merchant start.
Probably Stolen Cyberpunk Shopkeeper Sim Appraisal: Spot Fakes and Price Goods Right
A practical Probably Stolen Cyberpunk Shopkeeper Sim appraisal guide covering inspection rules by product line, haggling risk, counterfeits, and key achievements.
Probably Stolen Cyberpunk Shopkeeper Sim Approve Sales Guide: When to Say Yes at the Counter
Learn when to approve sales in Probably Stolen Cyberpunk Shopkeeper Sim, weigh product risk, and protect reputation with a dated snapshot of Steam data.
Probably Stolen Cyberpunk Shopkeeper Sim Contraband Guide: Smuggling, Raids, and Clean Hands
Contraband drives risk and profit in Probably Stolen Cyberpunk Shopkeeper Sim. Learn how raids, bribes, appraisals, and the Clean Hands run work.
Probably Stolen Cyberpunk Shopkeeper Sim Counterfeit Goods: How to Profit Safely
Learn how Probably Stolen Cyberpunk Shopkeeper Sim counterfeit goods work: relabeling stock, appraising fakes, managing risk, and protecting reputation.
Probably Stolen Cyberpunk Shopkeeper Sim Customer Choices: Approve, Refuse, Report, or Look Away
A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim customer choices: reading clients, weighing risk, and protecting your reputation on the station.
Probably Stolen Cyberpunk Shopkeeper Sim Haggling Guide: Read the Buyer, Price the Risk
A practical look at Probably Stolen Cyberpunk Shopkeeper Sim haggling: appraisal, product risk, buyer types, and when to walk away from a deal.
Probably Stolen Cyberpunk Shopkeeper Sim Report Customers: When to Snitch, Stay Silent, or Sell
How to handle the Probably Stolen Cyberpunk Shopkeeper Sim report customers choice, plus dated Steam review, price, and sales snapshots.
Probably Stolen Cyberpunk Shopkeeper Sim Stolen Goods: Fencing Contraband Guide
Fence, appraise, and hide contraband with confidence: a sourced guide to the Probably Stolen Cyberpunk Shopkeeper Sim stolen goods trade.
Probably Stolen Cyberpunk Shopkeeper Sim Supply and Demand Guide for Smarter Trades
Learn how Probably Stolen Cyberpunk Shopkeeper Sim supply and demand works: reading suppliers, drawing customers, haggling, and protecting margins.
Probably Stolen Cyberpunk Shopkeeper Sim Trading Guide: Appraisal, Haggling, and Profit
A practical Probably Stolen Cyberpunk Shopkeeper Sim trading guide: product-line risks, appraisal tips, faction pressure, and dated launch facts.
Probably Stolen Cyberpunk Shopkeeper Sim Artifacts: Crafting, Appraisal, and Sales
A sourced look at Probably Stolen Cyberpunk Shopkeeper Sim artifacts: production chains, appraisal, licenses, and the risks behind every sale.
Probably Stolen Cyberpunk Shopkeeper Sim Chemical Recipes: What We Know
Probably Stolen Cyberpunk Shopkeeper Sim chemical recipes are closely guarded in-game knowledge. Here's what official sources confirm, what they don't, and how to test safely.
Probably Stolen Cyberpunk Shopkeeper Sim cigarette inspection: Turning Packs Into Profit
A grounded look at Probably Stolen Cyberpunk Shopkeeper Sim cigarette inspection, how item risk works, and the dated Steam reception snapshot.
Probably Stolen Cyberpunk Shopkeeper Sim Crafting: Machines, Recipes, and Profit Chains
Probably Stolen Cyberpunk Shopkeeper Sim crafting explained: machines, production chains, trade risks, licenses, and how to keep rent paid on the station.
Probably Stolen Cyberpunk Shopkeeper Sim Machines: Production Guide
How Probably Stolen Cyberpunk Shopkeeper Sim machines drive production chains, plus the Water Purifier hotfix and a dated snapshot of price and reviews.
Probably Stolen Cyberpunk Shopkeeper Sim Production Chains: A Shopkeeper's Guide
Learn how Probably Stolen Cyberpunk Shopkeeper Sim production chains work: processing steps, machine upgrades, licenses, and risk for each product line.
Probably Stolen Cyberpunk Shopkeeper Sim Radioactive Waste: What's Actually in the Production Chain
No radioactive waste system is documented in Probably Stolen. Here's what the shop sim's production chain actually asks you to handle, and why it matters.
Probably Stolen Cyberpunk Shopkeeper Sim Water Testing: A Practical Guide
Probably Stolen Cyberpunk Shopkeeper Sim water testing explained: how the water trade works, what patch 1.0.0.2 changed, and how to protect your margins.
Probably Stolen Cyberpunk Shopkeeper Sim Weapon Modifications: What We Know
Weapons in Probably Stolen need permits and modifications. Here's what official and source-checked material confirms about the loop, the risk, and the margins.
Probably Stolen Cyberpunk Shopkeeper Sim Advanced Licenses: Underground Market Progression Guide
A grounded guide to Probably Stolen Cyberpunk Shopkeeper Sim advanced licenses: what the underground market gate covers and how to prepare for it.
Probably Stolen Cyberpunk Shopkeeper Sim Buy Out Shop: A Progression Roadmap
Progression guide to the Probably Stolen Cyberpunk Shopkeeper Sim buy out shop goal, covering rent pressure, margins, licenses, and expansion.
Probably Stolen Cyberpunk Shopkeeper Sim Factions: Progression Guide
How faction reputation, exclusive deals, licenses, and the rogue AI policy shape progression in Probably Stolen Cyberpunk Shopkeeper Sim.
Probably Stolen Cyberpunk Shopkeeper Sim Inventory Management: A Progression Guide
A progression-focused guide to Probably Stolen Cyberpunk Shopkeeper Sim inventory management: appraisal, contraband, storage, and rent.
Probably Stolen Cyberpunk Shopkeeper Sim Multiple Businesses: Progression Guide
How progression works in Probably Stolen Cyberpunk Shopkeeper Sim: multiple businesses, rent pressure, licenses, and when to expand.
Probably Stolen Cyberpunk Shopkeeper Sim Rent Guide: Keep the Lights On
A progression guide to Probably Stolen Cyberpunk Shopkeeper Sim rent: how payments gate expansion, which trades carry risk, and how to grow.
Probably Stolen Cyberpunk Shopkeeper Sim Reputation: A Faction Progression Guide
How the Probably Stolen Cyberpunk Shopkeeper Sim reputation system shapes factions and deals, plus a dated launch snapshot and practical tips.
Probably Stolen Cyberpunk Shopkeeper Sim Rock Bottom Start: Progression Guide
How the Probably Stolen Cyberpunk Shopkeeper Sim rock bottom start works, what it costs you, and the progression steps that get a broke shop solvent.
Probably Stolen Cyberpunk Shopkeeper Sim Shop Expansion: How to Grow Fast
A grounded guide to Probably Stolen Cyberpunk Shopkeeper Sim shop expansion: rent pressure, trade choice, product checks, licenses, and faction access.
Probably Stolen Cyberpunk Shopkeeper Sim Underground Market: How to Unlock Advanced Licenses
A progression guide to the Probably Stolen Cyberpunk Shopkeeper Sim underground market: advanced licenses, faction standing, trade risks, and rent pressure.
Probably Stolen Cyberpunk Shopkeeper Sim AI: The Rogue Chip Behind the Counter
Inside Probably Stolen Cyberpunk Shopkeeper Sim AI: the rogue sentient chip storyline, trade risks, and dated launch stats on reviews, sales, and price.
Probably Stolen Cyberpunk Shopkeeper Sim Augs: Spotting Hosts Before the Sale Goes Wrong
Augs in Probably Stolen Cyberpunk Shopkeeper Sim hide in plain sight. What the game confirms, how the policy works, and how to survive a bad call.
Probably Stolen Cyberpunk Shopkeeper Sim Choices Matter: Who's Watching Your Sales?
In Probably Stolen Cyberpunk Shopkeeper Sim, choices matter at every counter. See how trades, reputation, and rising rent turn small deals into big risk.
Probably Stolen Cyberpunk Shopkeeper Sim Multiple Endings: How Winning Actually Works
Do multiple endings exist in Probably Stolen - Cyberpunk Shopkeeper Sim? What the official page and achievement list actually confirm about winning.
Probably Stolen Cyberpunk Shopkeeper Sim Security: Surviving Inspections and Raids
A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim security: how inspections, raids, bribes, and faction heat shape your shop's survival.
Probably Stolen Cyberpunk Shopkeeper Sim Space Station: Setting and Story Explained
A story-driven look at the Probably Stolen Cyberpunk Shopkeeper Sim space station: factions, trades, rising rent, and the launch-day numbers.
Probably Stolen Cyberpunk Shopkeeper Sim Story: Premise, Factions, and Choices
The Probably Stolen Cyberpunk Shopkeeper Sim story explained: rogue AI, faction tension, and the shopkeeping choices that write your run.
Probably Stolen Cyberpunk Shopkeeper Sim Mod Guide: Trainers and Cheats
A practical guide to Probably Stolen Cyberpunk Shopkeeper Sim official Workshop mods and third-party trainers, including setup and safety on PC.
Probably Stolen Cyberpunk Shopkeeper Sim Mod Localization: A Practical Guide
What Probably Stolen Cyberpunk Shopkeeper Sim mod localization really takes: verified build facts, text-heavy risks, and how to plan a fan translation.
Probably Stolen Cyberpunk Shopkeeper Sim Modding API: What Actually Exists in 2026
Probably Stolen Cyberpunk Shopkeeper Sim shipped with a modding API and Steam Workshop support; here is what official support confirms and how trainers differ.
Probably Stolen Cyberpunk Shopkeeper Sim Modding Support: Tables, Trainers, and Gaps
Probably Stolen Cyberpunk Shopkeeper Sim shipped with Steam Workshop, a modding API, and mod localization support; this guide separates those from third-party trainers.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Workshop: Mods Explained
Probably Stolen Cyberpunk Shopkeeper Sim has official Steam Workshop support as of Oct 30, 2026; here is how it differs from third-party mod tools.
Probably Stolen Cyberpunk Shopkeeper Sim build 49: What to Know Before You Play
Is there a Probably Stolen Cyberpunk Shopkeeper Sim build 49? What Steam shows about updates, price, reviews, and how the shopkeeping loop actually works.
Probably Stolen Cyberpunk Shopkeeper Sim Chinese Support: Language, Reviews, and Buying Tips
Probably Stolen Cyberpunk Shopkeeper Sim Chinese support explained: interface and subtitle options, a dated review snapshot, price, and setup tips.
Probably Stolen Cyberpunk Shopkeeper Sim Price: Steam Cost, Bundles, and Deals
Probably Stolen Cyberpunk Shopkeeper Sim price explained: $19.99 base, intro discount to $17.99, bundle costs, and cheaper Steam key options.
Probably Stolen Cyberpunk Shopkeeper Sim Release Date: Launch Details, Price, and Reception
The Probably Stolen Cyberpunk Shopkeeper Sim release date is October 28, 2026. See launch pricing, Steam review snapshots, PC requirements, and launch sales.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Achievements: What We Know
A dated look at Probably Stolen Cyberpunk Shopkeeper Sim Steam achievements, the unlock names players have documented, and how to plan a completion run.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Deck Rating, Controls, and Play Tips
Valve rates Probably Stolen Cyberpunk Shopkeeper Sim Steam Deck playable. Get the compatibility snapshot, controls, text-size tips, and price.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Key: Buying Guide and Gameplay Breakdown
Everything you need to know about grabbing a Probably Stolen Cyberpunk Shopkeeper Sim Steam key, plus key regions, activation steps, and gameplay.
Probably Stolen Cyberpunk Shopkeeper Sim Steam Review: Launch Sales, Price, and Gameplay
Probably Stolen Cyberpunk Shopkeeper Sim Steam review: launch sales, dated review scores, price, bundles, Deck support, and how the shop sim plays.
Probably Stolen Cyberpunk Shopkeeper Sim System Requirements: Can Your PC Run It?
Full Probably Stolen Cyberpunk Shopkeeper Sim system requirements, what the minimum specs mean, Steam Deck status, and how to test your PC before buying.
Probably Stolen Cyberpunk Shopkeeper Sim Windows: System Requirements and Steam Launch Guide
Windows specs, Steam Deck status, price, and launch figures for Probably Stolen Cyberpunk Shopkeeper Sim, from the October 2026 Steam listing.
What is Probably Stolen - Cyberpunk Shopkeeper Sim?
Probably Stolen - Cyberpunk Shopkeeper Sim is a single-player cyberpunk shopkeeping simulation developed by Questing Goose Studio and published by tinyBuild. You run a storefront on a dystopian space station, buying, crafting, trading, authenticating, and sometimes smuggling goods while rent keeps increasing.
In Probably Stolen - Cyberpunk Shopkeeper Sim, different starting scenarios specialize in businesses such as water, firearms, chemistry, farming, fencing stolen goods, and aquaculture. Progress comes from managing production, appraising merchandise, navigating factions and inspections, and ultimately earning enough to own the shop.
Explore All GuidesDeveloper
Questing Goose Studio
Publisher
tinyBuild
Platform
Windows PC · Steam
Genre
Simulation · RPG · Strategy
Peak CCU
86K+
Launch Sales
200K+
Steam Reviews
97% Positive
Starting Scenarios
9
Achievements
21
Explore Probably Stolen - Cyberpunk Shopkeeper Sim Guides
Browse beginner routes, starting trades, appraisal, production, progression, Steam details, story, and Workshop mods.
Probably Stolen - Cyberpunk Shopkeeper Sim Beginner Guide
A first-shift route through the decisions that sink new shops: the trade you pick, the stock you buy, and the risks you agree to carry.
Probably Stolen - Cyberpunk Shopkeeper Sim Jobs and Starting Scenarios
Compare the nine launch scenarios and the product line each one sells, from water and hydroponics to firearms and stolen goods.
Probably Stolen - Cyberpunk Shopkeeper Sim Trading and Appraisal
How inspection, authentication, and haggling decide whether a counter offer becomes profit or a loss you carry yourself.
Probably Stolen - Cyberpunk Shopkeeper Sim Production and Crafting
Machines, recipes, and production chains that turn cheap inputs into valuable goods and keep rent paid.
Machine upgrades and production chains convert cheap inputs into high-value artifacts.
Chemical recipes and water testing support steady volume without luxury risk.
Weapon modifications sell well but draw stricter inspection and permit checks.
Raw resale of common goods covers early rent but caps the margin ceiling.
Probably Stolen - Cyberpunk Shopkeeper Sim Progression and Shop Buyout
A roadmap from first cash buffer to licenses, expansion, faction access, and the final shop buyout.
Probably Stolen - Cyberpunk Shopkeeper Sim Steam and System Requirements
Platform details for the PC release: minimum specs, Steam Deck status, price, and achievements.
Probably Stolen - Cyberpunk Shopkeeper Sim Story and Factions
The narrative walks in one customer at a time: rogue AI, faction tension, and choices that write your run.
Probably Stolen - Cyberpunk Shopkeeper Sim Mods and Steam Workshop
Official Steam Workshop support, the modding API, localization mods, and how third-party mods differ.
Frequently Asked Questions
Quick answers to the most common questions about Probably Stolen - Cyberpunk Shopkeeper Sim.
Ready to Master Probably Stolen - Cyberpunk Shopkeeper Sim?
From your first customer to advanced production, faction choices, risky contraband, and the final shop buyout, use this fan-made wiki to make smarter decisions behind the counter.