Probably Stolen Cyberpunk Shopkeeper Sim Release Date: Launch Details, Price, and Reception

The Probably Stolen Cyberpunk Shopkeeper Sim release date is October 28, 2026. See launch pricing, Steam review snapshots, PC requirements, and launch sales.

The Probably Stolen Cyberpunk Shopkeeper Sim release date is settled: the dystopian shop-management sim arrived on Steam on October 28, 2026. That date matters because the launch came with a time-limited 10% discount, a Steam Deck "Playable" rating, and a first-day sales milestone the developers publicly celebrated. Below you will find the confirmed Probably Stolen Cyberpunk Shopkeeper Sim release date, what the launch version costs, how players have rated it, and what your PC needs to run it.

When Did the Probably Stolen Cyberpunk Shopkeeper Sim Release Date Land?

October 28, 2026. That is the date on the official Probably Stolen Steam store page, which lists it in both the "Released" field and the "Release Date" line.

Two independent outlets corroborate it:

So if you are checking the Probably Stolen Cyberpunk Shopkeeper Sim release date against a wishlist notification or a store countdown, there is no region-split or staggered rollout documented in the sources — it is a single Steam launch date.

Who Made It, and Where Can You Play It?

DetailInformation
DeveloperQuesting Goose Studio
PublishertinyBuild
Genres (Steam tags)Indie, RPG, Simulation, Strategy
PlatformWindows PC via Steam
ModesSingle-player, Steam Achievements, Steam Cloud, Family Sharing
Steam DeckPlayable

IGN's trailer write-up describes it as a strategy RPG where you run the daily operations of a cyberpunk shop on a dystopian space station. The official listing covers Windows system requirements, and the launch coverage describes a PC/Steam release — no console version appears in any of the provided sources.

Launch Price, Discount, and DLC: A Dated Snapshot

Beyond the Probably Stolen Cyberpunk Shopkeeper Sim release date, buyers usually want the number. The store page captured on 2026-10-30 showed a $19.99 base price with a 10% introductory discount to $17.99, and the offer was labeled as ending November 11.

ItemPrice observed 2026-10-30Notes
Probably Stolen (base game)$19.99, discounted to $17.9910% intro offer, listed end date November 11
Probably Stolen Soundtrack$4.99, discounted to $4.49Only DLC listed at capture
Game + Soundtrack bundle$24.98, discounted to $20.2319% bundle saving
Probably Stolen x Graveyard Keeper 2$44.98, discounted to $36.4319% bundle saving
Probably Stolen x ReStory$39.98, discounted to $30.5824% bundle saving

All prices above reflect the Steam store page as observed on 2026-10-30 and may have changed since; the page listed six bundles in total at that snapshot.

The store also lists eight interface and subtitle languages — English, German, Japanese, Russian, Simplified Chinese, French, Spanish (Spain), and Polish — with no full audio track for any of them. Accessibility options on the listing include adjustable text size, custom volume controls, stereo sound, a mouse-only option, and playability without quick-time events.

What You Actually Do Behind the Counter

The premise is simple to explain and harder to survive: you run a shop on a station where every customer could be a security informant, a revolutionary hunting leverage, or a fallen elite testing whether you are useful. Approve a sale, refuse it, report it, or look away — the store page's framing is that someone is always taking notes, and reputation both buys you access and paints a target on your back.

The bigger decision comes first. At 1.0 launch, you pick from Apprentice, Water Merchant, Fence, Gunsmith, Chemist, Hydroponic Farmer, Aquafarmer, Rat Wrangler, or Rock Bottom. Weapons bring inspections, chemicals bring addiction, water brings liability, and contraband brings raids.

From there, the loop is inspection and margin:

  • Authenticate goods. Cigarettes need visual checks before resale, water needs testing and filtration, weapons need permits and modifications, chemicals rely on guarded recipes, and rare items need appraisal so you do not overpay.
  • Bend the rules selectively. You can cut product quality, relabel counterfeits as genuine, or move discounted stolen goods if you believe Security will not reach you.
  • Manage rising rent. Every purchase has to earn its keep, because rent keeps climbing and confiscated stock can leave you short on the next payment.
  • Expand. Pay the rent to support operation expansion, additional businesses, new merchandise, and production opportunities. Advanced licenses separately open the underground market, while machines and production chains craft valuable artifacts.
  • Watch the augs. A sentient AI chip went rogue, and augmented citizens look ordinary until they do not — every faction agrees on the policy, and you are the one holding the gun.

Faction politics sit on top of all of it. Building relationships with the right groups unlocks exclusive deals, while selling counterfeit goods to arrogant elites is presented as a legitimate business strategy rather than a moral failure.

Reception: Review and Sales Snapshots

The Probably Stolen Cyberpunk Shopkeeper Sim release date landed alongside an unusually strong opening. The developer's own Steam announcements, dated October 28 and October 29, 2026, reported 200,000 copies sold in the first few hours with 86,000+ peak concurrent players, then 350,000 units sold in the first 24 hours.

Review scope (Steam, observed 2026-10-30)Rating labelReviews
EnglishOverwhelmingly Positive (97% positive)904
Simplified ChineseOverwhelmingly Positive1,605
All languages, all review typesOverwhelmingly Positive3,234 (3,125 positive / 109 negative)
Steam purchasers only—2,999

Figures come from the official Steam store page recorded on 2026-10-30 and apply only to that moment; totals shift as new reviews are posted.

One caveat worth noting for anyone comparing scores: the 904-review English figure and the 3,234-review all-language figure are different scopes, so they should not be read as the same sample. The Chinese-language review base was already larger than the English one at that snapshot, which is a useful signal for English-speaking buyers trying to judge whether the praise is universal or localized.

PC Requirements and Steam Deck Status

The requirements are modest, which fits a management sim built around menus, inventory, and dialogue rather than spectacle.

Minimum (Steam, observed 2026-10-30)
OSWindows 10, x64
ProcessorIntel Core i3 or equivalent
Memory8 GB RAM
GraphicsGTX 650 Ti equivalent or higher
DirectXVersion 10
Storage1 GB available space

The recommended tier on the captured page only restates the 64-bit processor and operating system requirement, so there is no published "recommended" GPU or memory target to plan around. Steam Deck compatibility is rated Playable — worth checking the full compatibility notes on the store listing if handheld play is your priority.

FAQ

Is the Probably Stolen Cyberpunk Shopkeeper Sim release date the same worldwide? Yes, as far as the sources show. The Steam listing gives a single release date of October 28, 2026, and both Blue's News and IGN report the same day for the PC launch.

How much does it cost at launch? As of the Steam store page recorded on 2026-10-30, the base game was $19.99 with a 10% introductory discount to $17.99, and the offer was listed as ending November 11. Check the store for the price in effect when you buy.

Is it available on consoles? Nothing in the provided sources describes a console release. The official listing covers Windows requirements, and launch coverage describes the game as available on PC via Steam.

What do players think so far? As of 2026-10-30, Steam showed an "Overwhelmingly Positive" all-language rating across 3,234 reviews. That is a snapshot from launch week, so treat it as an early signal rather than a settled verdict — and read recent reviews for the current picture.