Job Guides
Every shopkeeper trade explained, from fence and gunsmith work to hydroponic farming, water selling, and organ dealing risk.
Probably Stolen Cyberpunk Shopkeeper Sim Chemist: A Practical Trade Guide
What the Probably Stolen Cyberpunk Shopkeeper Sim chemist trade involves, the addiction risk, and grounded tips for running a chemical counter.
Read moreProbably Stolen Cyberpunk Shopkeeper Sim Fence Guide: Stolen Goods, Risk, and Profit
A practical look at the Probably Stolen Cyberpunk Shopkeeper Sim fence trade: stolen goods, Security heat, appraisal, bribes, and rent pressure.
Read moreProbably Stolen Cyberpunk Shopkeeper Sim Gunsmith Guide: Permits, Inspections, Profit
A practical Probably Stolen Cyberpunk Shopkeeper Sim gunsmith guide covering weapon permits, inspections, modifications, rent pressure, and counter risk.
Read moreProbably Stolen Cyberpunk Shopkeeper Sim Hydroponic Farmer and Aquafarmer: 1.0 Jobs
Hydroponic Farmer and Aquafarmer are separate Probably Stolen 1.0 starting scenarios; see the official crop and fish-farming details.
Read moreProbably Stolen Cyberpunk Shopkeeper Sim Organ Dealer: Job Guide and Trade Risks
The organ dealer is a listed additional job in Probably Stolen. See what official sources confirm and which organ-specific trade risks remain unverified.
Read moreProbably Stolen Cyberpunk Shopkeeper Sim Water Merchant: Filtration, Pricing & Rent Guide
Test every batch, price for haggling, and keep rent paid: a practical guide to the Probably Stolen Cyberpunk Shopkeeper Sim water merchant start.
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