Probably Stolen Cyberpunk Shopkeeper Sim Steam Achievements: What We Know
A dated look at Probably Stolen Cyberpunk Shopkeeper Sim Steam achievements, the unlock names players have documented, and how to plan a completion run.
Probably Stolen - Cyberpunk Shopkeeper Sim opened for business on Steam on October 28, 2026, and Steam's official Global Achievements page now provides a complete list. If you are hunting Probably Stolen Cyberpunk Shopkeeper Sim Steam achievements, the verified starting point is 21 achievements, with official names, descriptions, and live global completion rates.
Official Steam Achievement List: 21
The Steam store page for Probably Stolen - Cyberpunk Shopkeeper Sim confirms achievement support, and the official Steam Global Achievements page lists all 21 entries. Use that page for the authoritative names and live global percentages.
That means completion planning can use a real checklist rather than community guesses. Keep live percentages date-scoped because they change as more players unlock achievements.
| Detail | Snapshot | Source |
|---|---|---|
| Release date | October 28, 2026 | Steam store page |
| Developer / Publisher | Questing Goose Studio / tinyBuild | Steam store page |
| Achievement support | Listed as a Steam feature | Steam store page, captured October 30, 2026 |
| English review score | 97% positive from 904 English reviews ("Overwhelmingly Positive") | Steam store page, captured October 30, 2026 |
| Price | $17.99 (10% off $19.99); introductory offer ends November 11 | Steam store page, captured October 30, 2026 |
| Steam Deck compatibility | Playable | Steam store page, captured October 30, 2026 |
All rows come from the same Steam store snapshot, captured October 30, 2026. Review scope is English-language Steam reviews only.
Official Achievement Names and Conditions
Steam's official Global Achievements page confirms the names and descriptions below; community coverage is not needed to establish them.
| Achievement name | What community sources suggest | Where it comes from |
|---|---|---|
| Keys to the Kingdom | Own the deed to the store | Official Steam Global Achievements |
| From Nothing, the Hard Way | Win the game starting from Rock Bottom on hard mode | Official Steam Global Achievements |
"Keys to the Kingdom" is official: Steam requires you to own the deed to the store, matching the developer's 1.0 ending description of buying the store from the landlord.
"From Nothing, the Hard Way" is also official. Steam describes it as winning the game from Rock Bottom on hard mode, so use that exact achievement name and condition rather than the community label "Rock Bottom, The Hard Way."
How the Shop Loop Shapes a Completion Run
With the official 21-entry list available, the game's documented systems show where achievement progress concentrates. Everything in Probably Stolen runs through a single pressure point: rent rises, and every purchase has to earn its keep.
Pick an origin you can actually play. Each starting trade has its own profit curve and its own failure mode. Weapons bring inspections, chemicals bring addiction, water brings liability, and contraband brings raids. A run that starts from absolute rock bottom is a different economic problem than a gunsmith run with permits and machinery — which is exactly why achievement hunters should expect at least one very lean playthrough.
Treat item handling as a skill, not a menu. Cigarettes need visual inspection before resale. Water has to be tested and filtered. Weapons need permits and modifications. Rare goods need proper appraisal or you overpay. You can also cut quality, relabel counterfeits as genuine, or fence stolen goods if you think Security will not reach you. Every one of those choices has a consequence attached, and consequences are usually where unlock conditions hide.
Do not ignore the aug scan. The store page sets up a sentient AI chip that went rogue, with augs that look like everyone else until they do not. Every faction agrees on the policy, and you are the one holding the gun to enforce it. Missing the signs or misreading them carries its own price. Squeezing that mechanic for achievements means paying attention to customer tells instead of clicking through dialogue.
**Build reputation and licenses deliberately. Reputation buys access and protection, but it also paints a target on your back. Advanced licenses unlock the underground market, and faction connections unlock exclusive deals. For reference only: the reviewed official material does not rank faction standing as the slowest resource to rebuild across achievement runs.
Expand only when rent is safe. Running multiple businesses and production chains is a documented expansion path, but the reviewed official material does not state that it is a guaranteed path to bigger margins. Confiscated stock or one bad deal can put the next payment out of reach, so keep a buffer instead of dumping everything into machinery the week rent is due.
Which Achievements Look Hardest, and Why
The official list includes "From Nothing, the Hard Way," which requires winning from Rock Bottom on hard mode. That condition confirms a deliberately lean challenge run without relying on a community-renamed achievement.
The "Keys to the Kingdom" ending is a different kind of challenge. It is a marathon rather than a squeeze: pay rent consistently, grow the operation, and bank enough credits to buy the building. Rent keeps climbing, so a single raid or a misjudged supplier can set that goal back by hours.
| Playstyle | Likely pressure point | Practical approach |
|---|---|---|
| Ending-focused run | Rent creep and stock loss | Keep cash reserves, avoid contraband near payment deadlines |
| Rock-bottom origin | No capital, no licenses | Start with low-risk inspectable goods, reinvest in one production chain |
| Faction-heavy run | Reputation and faction progression | Faction connections unlock exclusive deals; no generic customer-to-standing rule is published |
These are planning notes built from the game's described mechanics, not confirmed achievement conditions.
Where to Track Your Progress
Steam's Global Achievements page is the authoritative source for the full 21-entry list and live global unlock percentages. Third-party trackers can be useful for guides, but names, conditions, and percentages should be checked against Steam.
For context on how many players are chasing the same unlocks, Steam's news feed recorded a developer announcement of 350,000 units sold in the first 24 hours, posted October 29, 2026, following an earlier note of 200,000 copies and 86,000+ peak concurrent players in the first few hours. A large player base usually means global achievement rates settle into readable patterns quickly.
If you are still deciding whether to buy in, the dated price snapshot above is worth checking against the live store page before purchase — promotions change, and the introductory offer was scheduled to end November 11, 2026.
FAQ
How many Steam achievements does Probably Stolen Cyberpunk Shopkeeper Sim have? Probably Stolen Cyberpunk Shopkeeper Sim has 21 Steam achievements. Steam's official Global Achievements page lists the full set and live global completion percentages.
Is there an achievement for buying out the shop? Yes. "Keys to the Kingdom" is an official Steam achievement whose condition is to own the deed to the store.
What is the hardest achievement in Probably Stolen Cyberpunk Shopkeeper Sim? Steam does not officially label one achievement "the hardest." The exact official name is "From Nothing, the Hard Way," and its condition is to win from Rock Bottom on hard mode.
Do Probably Stolen Cyberpunk Shopkeeper Sim Steam achievements require multiple playthroughs? Nothing in the available material confirms how many runs are needed. The official 1.0 launch announcement lists nine starting scenarios, so planning for more than one run may be sensible, but the achievement list itself does not establish a required playthrough count.
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